Dazzle's Aghanim's Scepter upgrades through the ages

In the world of Dota 2, numerous heroes and skills and upgrades keep changing to keep the game fresh and even a small change can make a big difference, which is what makes the game beautiful. But there are some changes which get shoved away in the corner of a dark room, never to be mentioned. Amongst those changes are the many variations of Dazzle’s Aghanim’s Scepter upgrade.

Dazzle first got the Aghs uprgrade in Dota 2 patch 6.60, when his ultimate was Weave and not Bad Juju. Weave increased the armor of allies and reduced the armor of enemies in an AoE, and the Scepter ugrade increased the AoE and duration.

It was then changed to alter the armor increase/reduction instead of duration in patch 6.79, and it stayed that way for a long time till patch 7.06. That was when IceFrog probably thought of mixing things up a bit and he changed the Scepter to upgrade Shallow Grave instead, and it made Shallow Grave into an AoE ability. Sounds good when you first hear it, right? Not so much the case. There aren’t too many instances when multiple heroes stacked together are dying (after a good Echoslam or Black Hole maybe?), and a 4200 gold investment for a support for a remote chance wasn’t really the best option. That Scepter hardly saw any play.

After seeing the abysmal stats on the Scepter for Dazzle, it got changed again in patch 7.23. This Scepter seemed better – more Shadow Wave targets and a dispel for all who get healed! That actually seemed like a better support Scepter as it healed and dispelled at the same time, and that too on the entire team. But the issue with Dazzle was, he was hardly ever being picked as a support anymore. Weave was no longer a part of Dazzle’s arsenal and the new ultimate, Bad Juju, made Dazzle a better position 2 or position 3 hero building Hand of Midas, Necronomicon and Guardian Greaves, and not really a support. The 50% cooldown reduction is not something that can be made full use of when not a lot of items can be farmed.

But instead of changing the hero, his Scepter underwent another change in patch 7.25 in which there was an intent to help the core Dazzle. The new Scepter sent out an attack on all enemies in an AoE, which would help in increasing the Shadow Poison damage. Shadow Posion targets 8 enemies and that was the exact number the Scepter tagetted, so all enemies affected by Shadow Poison would be hit by a right click when any spell was used. But it didn’t see any use either, probably becuase there are much more items to be build on a core Dazzle.

So we finally come to Dota 2 patch 7.28, where the Shadow Wave dispel is back on the Scepter upgrade and the previous Scepter upgrade has been moved to the Aghanim’s Shard upgrade. The Scepter upgrade now also increases the heal, which is a point for support Dazzle. A 220 heal for multiple heroes (297 with a Holy Locket) every 4 seconds is a strong ability and something that a core Dazzle could consider as well. There is still the question of farming it, but it provides a lot more value. Definitely not a first or second purchase item, but something to consider if the game is going long. The Shard upgrade also ensures there is some love for a right click Dazzle.

It’s been a long road for the Dazzle Aghanim’s Scepter and the jury is still out on whether it is a good item to purchase. It will take a few weeks of trying and testing it out to know if it is worth the 4200 gold. What do you think?

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