When it comes to the storyline of Riot Games’ upcoming competitive first-person shooter VALORANT, the developer wants to tell an ongoing story of an evolving world.
Riot wants to keep VALORANT’s storytelling in-game, according to an interview with creative director David Nottingham at Polygon.
There’s some world-building outside of the game, like a baseline explanation of how the game’s characters got their powers and who they are. But most of the story will be told in an evolving world that will change the game as it progresses.
“We want to take an approach where we’re not overexplaining everything,” Nottingham said. “There won’t be a huge universe page at launch that gives you all this detailed dense backstory […] We want to experiment with little ways to sprinkle clues and breadcrumbs into the world.”
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