There's been a lot of talk about whether Final Fantasy 7: Crisis Core Reunion is a remaster or a remake, or something in the middle. There isn't really a universal standard for what you can call a remake, but Capcom's Resident Evil 2 remake in 2019 is considered by many to be the gold-standard for triple-A studios.
To put it simply, if it's made again from the ground-up, with new features and improvements, it's considered a remake; but if it's merely a visual improvement with minor tweaks, it's a remaster.
However, Crisis Core Reunion creative producer Tetsuya Nomura says that it's way more complicated than that. According to him, the devs have added a whole lot for it to be considered just a remaster, but it also isn't a full blown remake. That's kind of why they went with the term Reunion. He explained in an interview with Everyeye (thanks, Nintendo Life).
“We had mixed feelings on it, as we weren’t sure about the best way to describe the project," he said. "At one point there was also a discussion about calling it a ‘remake’ or a ‘remaster’. I think the product is more close to the definition of a remaster, as the story wasn’t changed at all and it’s always the same game.
"On the technical side, however, the graphics have been completely renewed, the models have been remade from scratch, many scenes that in the original were only subtitled are now dubbed, and also the combat system has been updated," he continued. "We are still uncertain on the term that better describes the game, which is the reason why we used ‘reunion’. It’s really complicated, as it’s much more than a remaster, but at the same time is not a complete remake.”
So, to summarize, Nomura believes that the treatment that Crisis Core Reunion has been given is neither one that can be considered just a remaster, nor is it to such an extent that it can be called a complete remake either. Perhaps the nomenclature needs to change, but the idea of calling it Reunion is a smart one – when you have context.
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