Counter-Strike: Global Offensive continues its rapid ascent in players amidst the global coronavirus pandemic.
Not many games have the staying power of Counter-Strike. What began as a mod for a humble game called Half-Life has since become a global sensation with millions of players trying to rescue hostages or defuse bombs every month.
On top of that, Global Offensive is doing something that very few games have ever done: grow its player base years after its release.
Since the end of 2015, CS:GO has had a monthly average player count of around 350,000. It’s gone higher and lower at times, but in general, it’s hovered around that point. However, in the past few months CS:GO’s player count has skyrocketed.
Last month, CS:GO had over 900,000 concurrent players at its peak. Yesterday it had over 1 million. A few days ago, there were 1,023,229 people playing CS:GO all at the same time–an all-time high.
And it’s not just concurrent player counts, either. In May of 2019, CS:GO had an average monthly player count of 364,417.3. Over the last 30 days, that average player count has increased over 50% to 588,532.2 in the last 30 days.
The total number of active players on CS:GO last month was just over 20 million. That’s like if everyone in New York City dropped what they were doing and started playing Counter-Strike.
So what happened? Well, the coronavirus is the big culprit here. CS:GO’s numbers really started to spike after the COVID-19 outbreak in Wuhan last December. Since then, governments have started ordering people to stay inside, and what better way to spend your days quarantined than playing video games?
CS:GO has traditionally been the most popular multiplayer game on Steam, so people flocked to it when they got stuck in quarantine.
It’s not just CS:GO that has benefited with rising player counts due to the coronavirus. Rainbow Six Siege, GTA V, Ark: Survival Evolved, and Dota 2 have all benefited from the coronavirus lockdown.
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