Deliver Us Mars Shows Off Action-Packed Traversal In New Gameplay Trailer

Deliver Us Mars, the sequel to Deliver Us The Moon, has just had a new gameplay trailer show off its action-packed traversal and give us some story snippets. It also revealed a launch date of September 27, 2022.

The sequel was first revealed back in March, but the new trailer has given us some more details. In Deliver Us Mars, you'll fill the shoes of Kathy Johanson, an astronaut who joins the crew of the Zephyr on a mission to save Earth. They must journey to Mars and retrieve colonisation ships known as ARKs, stolen by an organisation known as Outward.

Johanson isn't just there for the mission, however. She's also on the hunt for her father, a man who joined Outward years ago. Unlike the first game, which just featured first and third-person puzzles, Deliver Us Mars seems much grander in scale.

The trailer looks very familiar to Ridley Scott's The Martian, showing a lone Johanson marooned on the Red Planet. Unlike the relatively grounded film, however, Deliver Us Mars also contains numerous fast-paced platforming sections where she must run and jump onto vertical walls, clawing into them with pickaxes.

There's also an obligatory water level, some quick driving in an all-terrain vehicle, and floating in zero gravity. And unlike Mark Watney, you won't be alone. A cute robot companion hoovers alongside you as you explore the desert exterior of Mars and the creepy abandoned colonies. You'll also traverse icy valleys and the vast ARK vessels.

Deliver Us Mars is set ten years after Deliver Us The Moon, and the two will have "deep connections." There's a PS5 and Xbox Series X|S upgrade available if you want to dive in to the original before playing the sequel.

Developed by Dutch indie studio KeokeN Interactive, Deliver Us Mars is being advertised as an atmospheric sci-fi adventure. It is being released on the PC, Xbox Series X|S, Xbox One, PlayStation 4, and PlayStation 5. Players on PC and current-gen consoles will get added features such as real-time ray-traced shadows and reflections.

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