Sony has revealed how it plans to make the notoriously difficult Demon’s Souls more accessible for less experienced players.
The remake of Demon’s Souls looks to be the most technically advanced PlayStation 5 launch title but given how difficult the game is it does seem an odd choice to come out this early – which is why Sony has prepared some very special in-game help.
Sony has already talked a little about the PlayStation 5’s user interface, which features the new Activities feature that highlights tasks you haven’t completed yet or objects you haven’t collected, but it can also be used to offer more explicit help.
According to comments made to The Washington Post, developer Bluepoint Games has added over 180 help videos tied to the Activities feature, with ‘increasing levels of visibility into what’s needed to complete portions of the game’.
Sony are hoping that this will mean people don’t have to visit YouTube or GameFAQs to get past a difficult section, although they’re certainly starting at the deep end with a game as challenging as Demon’s Souls.
The same article also touches on how the game will use the DualSense’s haptic feedback, with creative director Gavin Moore describing how the controller makes it feel like you’re hitting metal on metal.
‘You can feel it in your hands when you make a perfect parry to give you the counterattack. You can feel the block was correct. I hit home. I felt it hit home’, he says.
‘I know I gave that boss damage, and I can get out there, move back and wait for their attack to come in. So it actually makes the gameplay better and it makes the game feel a little bit easier.’
The original 2009 game was not one of the PlayStation 3’s most technically accomplished and one of the major problems, beyond just the frame rate, where the long load times when you die, which Bluepoint are now promising have been almost completely removed.
‘Your character dies and you’re right back in’, says Moore. Although he promises that elevator rides will still be in the game to maintain tension.
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