Destiny 2: Complete Guide To The Exodus Garden 2A Master Lost Sector

Lost Sector grinding has become a legitimate PvE activity with the release of Destiny 2: Beyond Light. Both Europa and the Cosmodrome have Lost Sectors that are eligible for Legend and Master difficulty variants.

Completing these Lost Sectors on higher difficulties can reward Exotic armor for a certain slot or Enhancement Cores. Exodus Garden 2A is one such Lost Sector, a rather short area inside of the Cosmodrome that can be tricky to complete. Fortunately, there are a few weapons and Mods that trivialize this Lost Sector. Here is a complete guide to the Exodus Garden 2A Master Lost Sector in Destiny 2.

Modifiers And Recommended Loadout

Every Legendary Lost Sector in Destiny 2 has a suite of modifiers that make it much tougher to complete when compared to a normal Lost Sector, Master-tier versions having the most modifiers. Excluding the random Master modifier and standard modifiers such as Match Game, here are the key modifiers that influence Exodus Garden 2A:

Key Modifiers:

  • Shields: Void (Servitors)
  • Champions: Barrier and Overload
  • Destination Modifier: +Solar and environmental damage taken
  • Faction Modifier: Scorched Earth (enemies throw grenades more often)

Due to the size and verticality of the final arena, Swords are only useful for the first few encounters in this Lost Sector. Surprisingly, Truth is a fantastic option here since it aggressively tracks, has three rockets in the tube, and can kill most Champions in three rockets or less. The rest of the Lost Sector is rather enclosed, meaning the likes of Warmind Cells and the Reactive Pulse Mod are extremely useful here.


  • Hunter: Way of the Pathfinder is great here, allowing you to reposition at-will thanks to Smoke Bomb and deal massive damage from a safe distance via Shadowshot. If you like playing more aggressively, Revenant can also work here.
  • Warlock: Attunement of Chaos with Contraverse Hold can deal substantial damage to Champions and lock down certain spawn locations thanks to overcharged Vortex Grenades.
  • Titan: Code of the Siegebreaker can deal massive damage through the use of Sunspots. When paired with Wrath of Rasputin, your abilities can generate Warmind Cells and trivialize most of this Lost Sector.


  • Truth: The best way to deal damage from a distance. One magazine can open Champions to finishers while also breaking Void shields on Servitors. Use Mods that generate Heavy ammo if you plan to use Truth.
  • IKELOS_SMG_v1.0.2: Arguably the best Primary in the game currently. It deals great damage up close and can spawn Warmind Cells.
  • Any Long-Range Weapon: Sniper and Scout Rifles are good picks for the final arena. Scouts are arguably the best for Season of the Hunt since they have Overload Rounds from the seasonal artifact. Eriana’s Vow is also good here if you want to use a Legendary Heavy weapon.


  • Global Reach/Wrath of Rasputin: Either cost one point and allow most weapons to spawn Warmind Cells. A must for how small the first few arenas are.
  • Reactive Pulse: An underused Mod that, in essence, spawns a Warmind Cell explosion on you if you’re surrounded and take damage, consuming one stack of Charged with Light. Despite the comparison, Reactive Pulse is not affected by Warmind Cell Mods.

A Detailed Guide: Entrance

Entrance Enemies

  • One Servitor
  • Dregs
  • Shanks
  • One Barrier Servitor

One Servitor will be directly in front of you at the start of the Lost Sector. Two Shanks will also accompany it, one of which is hiding behind the tube held up by a crane. Destroy the Servitor by breaking its shield with a Void ability or Truth, then take down the pair of Servitors to open up the next section of the arena.

To your left will be a horde of Dregs that will rush to the center of the arena. Killing all of the Dregs will spawn a Barrier Servitor alongside a horde of Shanks that will be protected by the Servitor. Breaking the Servitor’s protection will require you to stun it by destroying its Barrier shield. You can use a grenade, freeze the Champion, or try to damage it from a distance to force its shield to spawn. Destroy the shield, kill the Champion, then focus on the Shanks. Once every enemy is killed, focus your attention on the nearby corridor; a large wave of Fallen is about to spawn.

A Detailed Guide: Corridor

Corridor Enemies

  • One Overload Captain
  • Wretches
  • Dregs

Nearly a dozen Fallen Wretches and Dregs will rush to your position right as the Barrier Servitor dies and, along with them, an Overload Captain will drop down from the ceiling. A second Overload Captain will be giving covering fire on a rooftop further ahead, so it is ill-advised to push ahead. Instead, lure the enemies back to give yourself some distance to pick them off. If you can generate Warmind Cells or have the Reactive Pulse Mod, now is a great time to put them to use. Kill the Overload Captain once most of the rank and file Fallen are dead.

A Detailed Guide: Storage Room

Storage Room Enemies

  • Two Overload Captains
  • One Barrier Servitor
  • Explosive Shanks
  • Dregs
  • Resilient Dregs
  • Vandals
  • One Servitor

This is by far the most chaotic part of the Lost Sector. When you push up to the Overload Captain on your left, three Explosive Shanks will spawn to your right. Back up, take them down, then disrupt the Captain at the roof of the shack to your left. Once they’re dead, retreat once again.

Swarms of Fallen rank and file enemies will rush out of the back of the room once enough enemies are slain. Try to spawn a Warmind Cell here to take care of these enemies. Annoyingly, there will also be two Champions at the back of the arena. One is an Overload Captain while the other is a Barrier Servitor. Taking out the Barrier Servitor first is the best option to prevent the Overload Captain from becoming immune to all damage. There is also one standard Servitor at the back of the arena that will also make Champions immune. Destroy the Barrier Servitor, standard Servitor, then the Overload Captain to open the boss arena.

A Detailed Guide: Boss Arena

Boss Arena Enemies

  • Two Barrier Servitors
  • One Servitor Boss
  • Wretches
  • Dregs
  • Shanks

Two Barrier Servitors will stick together for most of this fight, floating near the Servitor boss when possible. The best way to deal with the final arena is to run back to the end of the storage room and fight from there. This will force all Fallen rank and file enemies to charge your position while giving you ample cover against the Servitors.

Focus on killing the Servitor boss first, using the likes of Truth or any long-range weapon to take it down. If you can’t get a good view of the boss, kill a few Wretches or Dregs to get its attention. Once the boss is defeated, eliminate any rank and file enemies before taking on the Barrier Servitors.

Both Servitors should begin floating towards the center of the arena at this point. Use Truth, a Super, or any sort of high-damage weapon to take them down. Open the chest at the center of the arena to claim your rewards.

Next: Destiny 2: A Complete Guide To Patrols (& Tips To Maximize Farming)

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Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. He is currently a Freelance writer for TheGamer and Game Rant.

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