Dungeons & Dragon Announces New Magical Book With New Rules, Subclasses, And More

In 2017, Wizards of the Coast released the Dungeons & Dragons book Xanathar’s Guide to Everything, which included tons of supplemental material and featured the perspective of the titular and infamous beholder/crime lord Xanathar. Now, D&D has announced another book akin to Xanathar which will dive into the storied history of Tasha, also known as Iggwilv, in Tasha’s Cauldron of Everything.

Launching on November 17, Tasha’s Cauldron of Everything is a game changer for those looking to add a little bit of flavor to their D&D game. During a press event, lead rules developer Jeremy Crawford and Wizards of the Coast’s Greg Tito discussed some of the cool things we’ll be getting with this latest book. “Tasha is one of the most storied characters in the D&D universe,” Crawford explained during the call. The character was raised by Baba Yaga in the hut that stood on top of chicken legs, and eventually, she became one of the most powerful archmages in the universe. She’s also one of the few characters who’s had a spell named after them: Tasha’s Hideous Laughter.

Like Xanathar, Tasha’s Cauldron of Everything is from the perspective of the person the book is named after. November’s release will be from Tasha’s POV and feature quotes from the archmage. And while diving head-first into D&D mythos is exceptionally cool, what’s even better is all the additions to gameplay.

The Artificer class–which first appeared in Ebberon: Rising From The Last War–gets a new sub-class in Tasha’s Cauldron. There are also new spells, as well as new tools for Dungeon Masters. One of the coolest things mentioned by Crawford was new rules for magical environments, includes things like Eldritch Storm, which we got to see some art for.

“A heavy, ominous storm brews at sea as clouds gather,” reads the official description for the image. “But these are not normal storm clouds. These have formed into a churning mass of enormous skulls in the sky.” Other magical environments mentioned during the press event were a mirror realm, enchanted springs, unearthly roads where you can fold space, and a world where magic itself is unraveling. Tasha’s Cauldron will not only enhance gameplay when it comes to magic, it will also allow players to create deeper stories for their characters.

You will be able to customize your character origins deeper than ever. Traits from your character’s race can be modified to reflect your character. This will allow you to create a more in-depth history, which in turn will make it easier to play your character and better understand their motivations. You can also have a lineage that is completely disconnected from your character’s race within the books. If you want to play as a high elf who grew up in the mountains with goliaths, you can customize your origin to do so.

Tasha’s Cauldron of Everything will come in at 192 pages–the same length of Xanathar’s Guide to Everything. And while there is a lot to take in already, here’s a quick list of what you can expect from the book when it launches in November.

New features for Tasha’s Cauldron of Everything:

  • Character origin customization
  • New Artificer sub-class
  • Sub-classes from other supplemental books
  • New spells–including new Tasha spells
  • More artifacts–including ones revolving around Tasha/Iggwilv and Baba Yaga
  • New sidekicks for smaller parties–including the ability to play as them for stricter focus on roleplaying rather than character development and character building
  • DC tools for magical environments
  • And much more

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