Magic: The Gathering – The 8 Best Enchantments From Streets Of New Capenna

Enchantments have changed a lot over the course of Magic: The Gathering’s history. When they were first introduced, enchantments were largely designed as auras. These are enchantments that can be placed on creatures, artifacts, or even lands in order to modify their abilities. Unfortunately for enchantments, the very act of playing an aura often lined up an easy two-for-one trade for your opponent. After all, once your opponent removed the enchanted card, the enchantment was removed along with it.

However, as time has passed, enchantments have become so much more. In every set that’s released, white and blue enchantments often function as pseudo-removal, and enchantment creatures are constantly being printed. As such, enchantments have become an increasingly common sight in decks across all MTG formats. Let’s take a look at what Magic’s newest set, The Streets of New Capenna, has to add to this increasingly diverse card pool.

8 Hold For Ransom

While auras do have their own problems, those that act as pseudo-removal make it much more difficult for your opponent to punish you for playing them. The only way you'll end up in trouble playing a pseudo-removal aura is if your opponent happens to have enchantment removal in their deck, which is fairly uncommon.

That being said, Hold for Ransom is a clean two mana answer to just about any creature. Looking over at previous sets, cards with a similar effect usually come in at a CMC (converted mana cost) of three, so Hold for Ransom is head and shoulders above its contemporaries. As far as the clause that allows opponents to sacrifice the creature and draw a card, if your opponent is paying seven mana to draw a card, chances are they are already losing.

7 Witness Protection

While it doesn’t completely remove a creature, Witness Protection is often better than a removal spell. Not only does it come in at the overwhelmingly cheap cost of one blue, it also takes care of creatures with death triggers thanks to removing all of their abilities.

Looking over the creatures in the set, a lot of them have death triggers. This card is sure to see tons of play in limited formats, and may even rear its head in some Standard decks.

6 Arcane Bombardment

Wacky, high-cost red enchantments have become about as common in new set releases as the often-printed big red dragon. However, sometimes the wackiness ends up culminating in a card that turns out to actually be good.

This might just be the case with Arcane Bombardment, which does a good impression of the well-remembered enchantment Eye of the Storm — and for one less mana to boot. That being said, high CMC cards that don’t do anything the turn they are cast generally have issues breaking through in constructed formats. Only time will tell if this card is the real deal, or just another zany big red enchantment.

5 Fight Rigging

This is a more unassuming member of the newly printed hideaway bunch, but its hideaway cast might end up being one of the easiest to trigger. Both Egon, God of Death and the newly printed Shakedown Heavy are CMC three creatures that come down with six power, and can reach the hideaway threshold of seven power immediately.

Nonetheless, hideaway is a pretty luck dependent mechanic as it is, so this probably isn’t any kind of groundbreaking combination. The synergy is there though, and it will be interesting to see if anything might be made of this card in constructed formats. As far as Limited is concerned, adding a counter to a creature you control every turn is a very powerful gain by itself, so you can be sure that this is a fantastic pick.

4 Rabble Rousing

Here’s another hideaway card that appears to be relatively easy to trigger. Go wide strategies are the theme of the Naya (red, white, green) color pairing in this set, but it’s been a long time since there was a viable go wide deck in Standard — and with good reason.

Go wide decks are extremely susceptible to Wrath effects, due to the low toughness of all of their creatures and the meta inclusion of such effects in both mid range and control deck sideboards. Unfortunately, Rabble Rousing isn’t any help in getting around this weakness of the strategy, so this may end up being relegated to the unplayable 'win more' cards category.

3 Widespread Thieving

From a strictly theoretical standpoint, Widespread Thieving looks to be the winner of the newly printed hideaway bunch. With all of the lands in Standard currently, as well as the added tricolor lands printed in New Capenna, three color mana bases will be very easy to achieve. In addition, Treasure tokens are fairly abundant throughout all of Standard at the moment. Put these two factors together, and you’ve got a recipe for achieving the hideaway trigger consistently within one to three turns of Widespread Thieving entering the battlefield.

That being said, hideaway is a very luck-dependent mechanic in itself, since you only get to dig five cards deep. There is a world, though, where this enchantment is used alongside scrying effects to cheat into play a game-ending bomb.

2 Riveteers Ascendancy

There’s just something about sacrifice effects that MTG players adore. Riveteers Ascendancy is the perfect card to combine with Standard cards like Eaten Alive, Village Rites, Demon’s Disciple, Gravelighter, and Fatal Grudge. There’s also the newly added Corpse Explosion, which could result in a huge blowout in your favor if properly set up.

With all of these sacrifice removal spells hanging around, it would be surprising if a Riveteers Ascendancy deck doesn’t make an appearance in the new Standard.

1 Brokers Ascendancy

Bant is looking better and better every time we evaluate this set. At a CMC of three, Brokers Ascendancy is the perfect card to drop on turn five alongside some kind of two mana removal. You really want at least two creatures, or a creature and a planeswalker — maybe one of the new ones — on the board to feel the full power of this effect, but after a couple of turns even having one creature continually boosted by Brokers Ascendancy makes a big difference.

This card meets all the marks of an all-star board-buffing enchantment: it’s cheap, powerful, and does something as soon as it enters the battlefield. As anyone who has played MTG for a long time will tell you though, predicting the meta is a lot more difficult than it might seem at first glance. One thing is for sure: these spicy new enchantments will definitely have an impact on Standard, whether it’s on release or when rotation hits in Q3 of this year.

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