The modder who previously managed to recreate Super Mario Sunshine in Super Mario 64 is at it again with a whole new project that aims to bring Banjo-Kazooie into the mix.
Kaze Emanuar, a retro modder covered in TheGamer several times, has recently revealed that he is working on a project that will try to import the Banjo-Kazooie game into Super Mario 64. In other words, the entire world from Banjo-Kazooie will be playable in the Mario game, with Mario himself being the playable character since the mod will run on Super Mario 64’s game engine. As such, Kaze Emanuar has released a gameplay demo showcasing some of the mechanics and elements that fans may expect.
As one can see from the video demonstration, the mod manages to accurately replicate some of the gameplay elements from Banjo-Kazooie. From the soundtrack and even all the way to the characters, the mod is able to reproduce the game within Super Mario 64. Essentially, the mod is combining two retro games into one that older fans are certain to notice and appreciate, especially if they had the chance to play both games in the past.
Another interesting point the video makes is in regards to the whole modding process. According to Kaze Emanuar, the mod is being worked on using a new Super Mario 64 modding tool. Although it’s not exactly clear what kind of tool it is, the modder does state that the new tool is more efficient and that work on the mods is done much faster. Ultimately, mods that would take about a month to complete will now take one to two weeks instead.
Since this is just the beginning of the project, the modder did say that he will try to import all levels from Banjo-Kazooie into Super Mario 64. At one point in the future, those who wish to experience Banjo-Kazooie from a whole new perspective will be able to do so in Super Mario 64. And as previously stated, with the power of the new modding tool to make the process faster and easier, it will only be a matter of time until all levels make their way into the mod.
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