super advair one player is informed about the upcoming moving direction. The informed player acts as sender of Picture 1, i.e., selecting a picture cue (e.g., the bear) to communicate the next moving direction (e.g., left) to the receiver, who awaits the presentation of the selected cue. After presentation of Picture 1, the receiver responds by selecting the complementary picture (e.g., the lemon), thus reversing the roles of the two players and becoming the sender of Picture 2. Please note that the receiver roles differ between Picture 1 and Picture 2: Whereas the former is followed by an active response (“selecting”), the latter is informing about the partner’s decision, requiring no task (“monitoring”). After presentation of Picture 2, the maze reappears on the screen showing the movement of the Pacman to the next position in the maze. Also, game roles are randomly re-assigned by revealing the moving direction for the following round to one player. In this example, the correct moving direction (left) is initially revealed to Player A who accordingly acts as sender of Picture 1 (bear), while Player B takes the selecting receiver role and selects Picture 2 (lemon), which Player A in turn views as monitoring receiver. For the upcoming round, the next step is revealed to Player A. Screens depicted at the middle line were presented to both players identically. All screens had the same dimensions, and size differences are for illustrative purposes. The mouse pictogram indicates a response by the respective player. The schematic EEG signal denotes the epochs selected for data analysis. Credit: Psychophysiology (2023). DOI: 10.1111/psyp.14433″ width=”800″ height=”530″>
Pacman as a scientific ‘playground’
EEG measures event-related potentials
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